Sample · a set of cards

One session, four cards.

The set a host can send in a single message. A minute to read, and every figure on it counted.

300 hands2 tables30 min 45 sNL100 6-max

These carry daily300 branding because that is where they were produced. A room’s set carries the room’s — colours, typeface, wording and the terms its players are used to.

Card one: the idea of the session

01 · the thought

One line the player keeps, drawn from what actually happened at his table — not a slogan.

Card two: the idea shown on a single hand

02 · the same thought, on one hand

Queens against a board that kept getting worse. His share of the pot falls on every street; the river call still pays, and it still loses $38. This is the card that makes the first one mean something.

Card three: the result of the session, five ways

03 · the result

Five honest answers to one question, including the two he would rather not see: fees paid, and what the session was worth by EV.

Card four: fun facts from the session

04 · the facts

The one he forwards to somebody. Biggest win, worst loss, 271 different opponents, and four preflop folds that would have beaten the showdown.

Note from Tableside

Every number on the three cards is an exact count from the session’s hand histories — hands played, fees, rakeback, the size of each pot named. Nothing on a card is an estimate, which is why cards are the format a room can send without reading them first.

The wording, the order of the lines and which facts appear at all are set with the room once and then stay fixed.